![]() ![]() Thus, meta-shields are not the best choice, as you will have more durability by standard shields (or you have already the blueprints, which is unlikely). The shield should be able to survive a lot, as you want to avoid repair costs. Of-course, you need strafe thruster, no doubt about that. Projectiles aren't the best choice due to the low DPS,rather go on Plasma Torpedo, Gladius Driver, HEX Missile or the broadly used Hydra Missile. You will likely still win it, but have to pay to much for repairing.īuilt: Any weapon, which provides a long fire range and high DPS, is useful. Non-suitable Enemy: Very inefficient against fast enemies and battalions, they either reach you to fast, or survive to long. Always useful, if the enemy fleet combines very different kinds of ships. The level of the enemy fleet should be lower or similar to the own level. ![]() With further improvement of the items (blueprints/events) the fleet can be evolved to suggest auto-farming fleet by "Manni Gaming" The tactic is best suited for lower level players who do not know good piloting. Thus, you can easily one-by-one them and survive with nearly no repair cost. As they will charge forward to you, they will split up in groups due to different velocities and attack ranges. You turn your battleships orthogonal to the enemies and strafe back. Strafe-back (level 20-40+, without access to carrier, semi-auto) Ofcourse, by proceeding in the game you will have access to better choices, thus, feel free to improve your fleets with them. As it is supposed mainly for farming, the low-level weapons and own-research technologie is suggest. For events, might be that more specialized tactics are useful. The tactics are often used for farming blueprints and resources. The main purpose is clearly for PVE, as PvP enemies usually do not follow any straight tactic or behave expectable. The explanation includes ship builds, controlling and the discussion about the enemy typ. The aim of "battleship tactics" is to provide a principle overview of possible tactics, which are commonly used for battleships. Your ships don't understand the meaning of 'Don't fly through the terminus mine'.īattleships - Tactics (pure battlship fleets) Outline of the page Also, never just use AI when attacking a base. If you encounter a base which is particularly hard to take out, consider incorporating some of its design features. Some layouts have certain strengths and weaknesses. Remember - when attacking enemy bases, remember what you see. Know when to fight, and when to withdraw - don't just sacrifice your fleets because you're doing poorly. He who turns and runs away lives to fight another day. When fighting non-destroyer ships armed with projectile weapons, it is frequently (though not always) possible to outrun the shots by simply traveling in a straight line parallel to the enemy. This allows you to dodge the projectile weapons of non-destroyers, and helps you flank any ship if they don't realize fast enough. ![]() ![]() However, instead of going in a straight line, you turn your ship slightly inward and slowly circle in on your enemy. The principle is that you place your ship on a course perpendicular to the enemy ship, making yourself a difficult target. Useful against all ships with slow turning speed or projectile weapons. Be careful when positioning your ships relative to the target - the slow down of a non perpendicular strafe can be fatal. However, remember - you strafe best at 90 degrees. By moving your ship in a slight zigzag, you can cause these shots to pass through the fuselage of your ship - an area lacking a hitbox - thus avoiding impactĮveryone should be familiar with this one - it is a tutorial after all. The problem with closing on Kinetic armed ships is that as you get closer, even with their slow speed, their projectiles start to hit. It works against any projectile armed ship running on a parallel course to you, except destroyers. This maneuver is a personal favorite, and rather funny. It is also important to learn something about hit boxes. Just remember that Destroyer ninjas are for Pros only. There are many tactics that can be used, depending on the situation. I would recommend using the first 4 - harriers, longbows, rancors and genesis - in insta rep battles against bases and fleets to learn to control them. The essential things to know about your ships are their turning speeds, strafing speeds, forward speeds, and turning radius. 2.5 Instant-repair Fleet (rancor, level 20-32).2.3 Pretend-to-run (Any level Battallion, often used for lvl 27).2.2 Strafe-back (level 20-40+, without access to carrier, semi-auto).2 Battleships - Tactics (pure battlship fleets). ![]()
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